Immersion is the third of four documentaries by Harun Farocki that explores the use of video games in the U.S. military. The first film demonstrates training software in which a young soldier called Watson is killed; the second, a live action role play training exercise; the third, virtual reality (VR) immersion therapy; and the final film compares these pre- and post-war simulated environments side by side. The demonstration of the virtual reality software Virtual Iraq employed in Farocki’s film Immersion will be reviewed here.
Natasha Eves is an artist and writer living in Los Angeles. She is a postgraduate student in Contemporary Art Theory at Goldsmiths, University of London, and is currently studying abroad at the California Institute of the Arts. Her research focuses on the political implications of mental health, collective practice, and care. In 2016-17, she was a Junior Fellow in the Art Department at Goldsmiths.Her art practice involves processes of knitting and weaving, embracing production errors and glitchaesthetics. She also co-hosts parties. http://www.natashaev.es